![]() Understandably, many of those who put money down on the game are feeling less than enthusiastic after this announcement, with no shortage of comments on the backer update declaring the project dead and buried. More than anything, it sounds like feature creep bogged down production, and while the studio are happy with their decision to switch from Unity to Unreal, development was going down a path that not too many Kickstarter backers were ready to get behind. While the update makes it clear that production on System Shock isn't ending or being abandoned, it sounds like some tough calls had to be made and we're likely going to hear more on the project in the coming weeks. After additional publisher support to back up this new vision didn't come through, Night Dive are 'taking a step back' to reassess the project and get it back more in line with their original Kickstarter promises, as detailed in this (public) backer update from Stephen Kick, Night Dive CEO. Unfortunately, greater scope means a greater budget and investments in both time and manpower. ![]() When we last reported on the Kickstarter-funded System Shock remake from Night Dive Studios, all sounded relatively well, and the team were gearing up to expand the scope of their plans, from making a straight remake into something more akin to a modern-day reboot for the series. ![]()
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